EDIT 7/18/18: BfA PRE-PATCH!
Fel, hatred, obsession. These define you, but also spell destruction to those who oppose you. Unleash the demon within and show them just how unprepared they are.
Run at 30ms.
This macro contains 1 macro version. This Sequence was exported from GSE 2.3.01.
Macro Version 1
Step Function: Sequential
This macro will attempt to allow you to maintain a high DPS with this highly mobile class. Fortunately, Demon Hunters are very straightforward, and the macro only needs to best use your abilities when appropriate. Note that Vengeful Retreat is not in the rotation on purpose, it is a DPS loss in almost all cases even when talented with Momentum. Fel Rush similarly isn’t in the rotation as you should use it to engage and reposition. Chaos Nova is situational but may be added at a lower priority if desired, though would be a DPS loss when it could otherwise be a Blade Dance or Chaos Strike.
When you want to stun, hold ALT.
This macro uses talent choices that are designed to work best in all situations. Other talents, such as Momentum or Demon Blades have been passed over in favor for a more solid kit whatever you are doing, eliminating the need for talent changes. This means you might find better numbers by choosing these talents, but only in certain situations or itemizations, but will generally experience an overall loss of DPS compared to my setup.
I have also designed this macro to be spammed at 30ms.
Talents and Explanation
Blind Fury - We’re starting strong with a talent that will define the rest of your kit. As soon as you’re able you will want to use Eye Beam, which triggers the talent Demonic. It also refunds its Fury cost, and then tops you off, paving the way for the macro to do its thing.
Immolation Aura - Fury generation should not a problem with this build. As long as you don’t find yourself constantly starving for Fury, Immolation Aura is a pure DPS boost in both ST and AOE situations. If, however, you are finding Fury to tap out a bit too soon, Insatiable Hunger can be subbed in. It’ll be a trade-off. I’d also hold off until your final talent before making that choice.
Trail of Ruin - Right now, no matter the build and no matter the fight, Blade Dance is back on the rotation. Trail of Ruin allows Blade Dance to continue doing damage while it’s on cooldown. All three talents in this tier can be used for ST or AOE, but Trail will pull ahead on sheer usage in a fight.
(Your Choice) - Choose what you prefer. I prefer Soul Rending due to frequent instances of Metamorphosis/Demonic. Allows me to solo elites and rares with ease. However, if Nemesis is taken later, consider taking Netherwalk here.
First Blood - Another clear winner. This turns your AOE Blade Dance into a ST ability, as well. Since it also reduces its cost it further solidifies its place in your standard rotation.
(Your Choice) - This is where things get…situational. Unleashed Power makes your stun free and available more often. This means you could even put it into your rotation and forget about it and feel like a Frost DK in terms of automatic periodic stuns. Seems nice, actually, and I might go this way. Master of the Glaive adds another charge to Throw Glaive and makes it a snare. In terms of DPS it nets more during a fight, but also runs the risk of pulling a nearby mob as the glaive jumps targets. It’ll also ensure your escape should you want to bail on a fight. Fel Eruption gives you a second single target stun. This is the most situational of the situational talents.
Currently the macro is tossing glaives automatically, so I suggest MotG for the DPS gain.
Demonic, Momentum, or Nemesis - In an unusually great effort to balance talent choices, Blizz gave us some options in this last tier. It basically boils down to a ST talent, an AOE talent, and a hybrid talent.
Demonic is your hybrid talent. Taking this will make your Eye Beams transform you, which enhances all your abilities. To me, this is the most solid choice and the macro is built around it.
Momentum is your AoE choice, as well as your open-world multi-fight choice. It can help you generate Fury as you move from one fight to another, and gives you more damage while rushing into a fight.
Nemesis is your ST choice, a flat 20% increase in damage to a single target. It has some AoE benefit if what you end up killing is the same creature type as the rest of the fight you are in, but that’s usually a rare occurrence. Take this only if you like talent swapping for boss fights.
- Crit-based class. So you will burst, a lot. You might also not burst. A lot.
- While in a Metamorphed state Eye Beam looks like it gets prematurely cut off. This is a cosmetic bug due to the shift between forms. The full cast time is honored.
Giving my numbers, in most cases, is not helpful. You will have different gear, different talents, or different buffs. Instead, I sim my character and attempt to get my macros as close to “Expert” level numbers as possible, which should translate accurately for everyone. Right now, this macro is over the beta BfA sims of “Expert” level sims!
AMR’s auto-balancing and itemization engine should not be overlooked. Squeeze out your best DPS.
BONUS - ADDONS
Advanced Interface Options (POSSIBLE DPS INCREASE)
Users have reported that by installing this addon and unchecking the item “Secure Ability Toggle” you will see a DPS increase. Personally, this seems to be the case. Target dummy damage increased by 5k and raid damage increased by 20k. Your mileage may vary.
Weak Auras – Eye Beam Cooldown Animation
If you have Weak Auras and would like to have a handy timer for when Eye Beam is on cooldown, import the following code.
Weak Auras – Metamorphosis Graphic
This one will show a graphic when Metamorphosis is available.