Shirk MM Simple macro for simple people (Updated 16/01)

Update: Working again!

Quick addition here.

This is not a 1 button macro, if you import the ST/AOE macro and attack a dummy with one button you’re going to have a bad time. Read the thread, understand the process and use this if you want to. Otherwise there are simpler macros available.

I’m making these macros for myself and sharing my learnings along the way. I’m basically starting from scratch. I’m not super interested in tailoring them to someone’s specific needs or talents. You’re welcome to import them and modify of course, please share your successes here so that we can all benefit.

After getting some tips from @Deezyl_Fizzlepop and thoroughly studying the forum and other people’s macros I have just simplified the crap out of my own and am getting good ST and AOE performance. This will likely be updated daily until I get it to a point I’m satisfied. Again, I’m doing this for me, adjust it as you wish.

ST macro adjusted to include a timer for arcane shots (Via arcane shot macro below), you can adjust how often they fire off by changing the pause command in the sequence box. Fiddle with it until you get it to match your haste value, as it stands it’s working very well for me but we’re all beautiful individual flowers and not one size fits everyone. I did this because I spent far too much time trying to get arcane shots to fire off well within the priority list of the main macro, I kept either focus capping or just running out entirely while it blasted off 4 arcanes in a row. Using a time means it’s very consistent.

I am now using a second macro to pull and for trueshot window burst. You can have this on another button and switch to it when Trueshot is up or do what I’m doing and use quick switch bars. I basically push a button on my keyboard to switch the bar for burst/pull and switch back for normal rotation. This means I can just use the same button for both. I took this off the modifier because it was highly inconsistent and was skipping wild spirits and some spells no matter what I did to try and correct it. I’ve now actually grown to prefer this method and it bursts pretty hard, no rogue spells going off in that crucial section of the fight.

Switching between Lock and Load and Volley depending on content, Chimaera however is constant for me because it lines up much better with the rotation on the macro.

Main single target macro, this is what ticks over between burst windows, it casts priority spells and maintains reasonable focus.

Single Target MM Macro - Night Fae 11x2x32

Ctrl Modifier: Activiate Volley/TS/RF Macro (Hold the button down until RF has gone off) Needs second VOLLEYPUMP macro imported to work
Use second Opener macro to pull and in Trueshot burst windows

For ST I use Lock and Load, for everything else I get more out of Volley personally but you can use your own initiative there.

ST Macro

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Volley macro required if you’re using the modifier (Hold ctrl) IMPORTANT, you only need this once, so if you’ve already imported it for AOE you don’t need to do it again. You don’t need this in your bars.

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Required Arcane timer macro

Arcane Shot addon macro to compliment Single Target MM Macro

This will time out arcane shots throughout the fight, adjust the seconds pause in the sequence to tailor it to your haste, you don’t need this in your bars.

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Opener/Burst macro for pulling and in the Trueshot window (Second button or bar switch)

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AOE MM Macro - Night Fae 11x2x33

Ctrl Modifier: Activiate Volley/AS/RF Macro (Hold the button down until RF has gone off) Needs second VOLLEYPUMP macro imported to work
Alt Modifier: Casts Wild Spirits and Trueshot at cursor

If you’re not using Volley (read in the comments below why I am personally using it) just remove the modifier line or ignore it and blast away.

AOE Macro

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Volley macro required if you’re using the modifier (Hold ctrl) IMPORTANT, you only need this once, so if you’ve already imported it for ST you don’t need to do it again. You don’t need this in your bars.

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3 Likes

@Shirk
Gonna give this a whirl after maintenance. But I’m most likely have to edit it a bit cause I can’t mods and let you know.

I pasted the wrong one in haha, updated now.

Chimaera version below:

This is what I will use now, ST similar or even better at my current ilvl and obviously 2 target scenarios it will add significant value. Like Huntsman or chasing down the last mobs in a M+ pack. No brainer for me personally.

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Usage Information

Single Target MM Macro - Night Fae

Alt Modifier: True Shot and Wild Spirits.
Ctrl Modifier: Spend additional Arcane Shots (precise shots)

This macro contains 1 macro version. This Sequence was exported from GSE 2.6.38.

Macro Version 1

Step Function: Priority

Pre Macro: Double Tap, Aimed Shot

KeyPress: Wild Spirits, Trueshot, Arcane Shot

Main Sequence: Rapid Fire, Aimed Shot, Arcane Shot, Steady Shot, Kill Shot

KeyRelease: Kill Shot

Post Macro: Kill Shot

1 Like

So far a good, solid macro for Single Target but I found I was focus capped a bit and a couple more Arcane Shots would be good for those that don’t use mods.

But as I mentioned in the other thread that you’ll get owned in the meters as most fights are multi-mobs and with Explosive Shot and Volley (if you’re comfortable using it and trust your Tank(s)) in the macro will do much better than a macro with Careful Aim and Lock and Load Talents in the long run.

4.5k on Cleave Target Dummies - 5 Minutes, 100ms
Casts
Aimed Shot - 37
Chimaera Shot (Arcane Shot) - 62
Rapid Fire - 15
Steady Shot - 53
Auto Shot - 91
99% Uptime on Serpent Sting, multi-dotting both targets.

3.8-4k Single Target, 5m 31s 100ms
Casts
Aimed Shot - 43
Arcane Shot - 73
Rapid Fire - 17
Auto Shot - 102
Steady Shot - 58
Serpent Sting - 97% Uptime

Also with Explosive Shot and Volley. I’ve got both on a mouseover macro so it’s never an issue to fire them off.

At that point, you basically need to save talent sets and switch as those talents aren’t optimal at all for ST fights. MM kits are basically horrible in most multiple mob fights as their AOE damage is in the lower tier of most classes.

So very true. But 99% of people on here won’t bother to switch Talents for the certain boss fights that require them and want an all inclusive macro.

1 Like

Interesting results. Thank you for sharing!

Nice work but can you maybe create a maco for m+ inlcude with explosive + volley?

Those are AOE options, and you could just use this as a base macro and add what you need to the macro.

Ok here’s an interesting one to consider. Reading the forums I saw that a second macro could be activated within the main macro via the /click command. People seem to be mostly using this to pause abilities with multi-charge to delay casts and not waste charges. I tried and it turns out you can mod that too on a key click.

So my AOE macro (Still very new, just threw this together) will activate Wild Spirits/Trueshot on (alt) and Volley/Rapid/Aimed on (ctrl).

Proposed usage:

I’ve done upwards of 30 10+ keys and depending on your composition those packs can die in 20 seconds or 1.5mins but usually it’s down to a half the pack size after 30 seconds or so. You’ve got a short window to burst and sometimes the packs come in back to back leaving things messy. By incorporating Volley on a modifier you can use it at the start of every aoe fight, hold ctrl down and it will cast Volley (At cursor), Rapid fire and Aimed, all of which will benefit from the trick shots Volley provides and spread across 5 targets.

Then every third pack or so you can use your alt modifier first to give yourself Wild Spirits/Trueshot and then Ctrl for insane burst. Even if the packs move out of the Volley area of effect you’re still benefiting from trick shots and will see a dps boost on that aimed and rapid in the window.

The Volley part can also be used on two targets because the trick shots buff doesn’t require multi to hit three targets to activate, it comes on with Volley. So that will boost 2 target cleave as well.

So now I have the ability to consistently and reasonably burst at the start of every AOE pack when it matters most and I am not reliant on Wild Spirits to poop damage out.

To make this work you’d need to import both macros:

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Usage Information

AOE MM Macro - Night Fae

Alt Modifier: True Shot and Wild Spirits.
Ctrl Modifier: Activate Volley/Rapid/Aimed Macro (Needs second “VOLLEYPUMP” Macro imported to work

This macro contains 1 macro version. This Sequence was exported from GSE 2.6.38.

Macro Version 1

Step Function: Sequential

Pre Macro: Double Tap, Aimed Shot, Multi-Shot

KeyPress: Wild Spirits, Trueshot

Main Sequence: Kill Shot, Aimed Shot, Steady Shot, Multi-Shot, Rapid Fire, Double Tap

KeyRelease: Kill Shot

Post Macro: Kill Shot

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VOLLEYPUMP

Talents: 1113233

This macro contains 1 macro version. This Sequence was exported from GSE 2.6.38.

Macro Version 1

Step Function: Sequential

Main Sequence: Rapid Fire, Volley, Aimed Shot

1 Like

I won’t use explosive myself, represents too much of a dps loss in ST for my liking. If you wanted to use it though it’s pretty straight forward.

Put this into your pre macro section and forget. It will be ignored if you don’t have explosive talented and fire early if you do. You want it out the way so you can get on with the rest of the rotation and so that it has time to blow before everything is nuked.

/castsequence [nochanneling:rapid fire,talent:2/3,exists] reset=combat Explosive Shot

@Shirk
Holy shit does the AoE macro work fantastic…but it turns off my in-game combat sounds…

Switched back and forth Lock and Load to Volley-still no in-combat game sounds.
Took out Wild Spirits/Trueshot line-still no in-combat game sounds.
Deleted all the /pause 0.2 lines-still no in-combat sounds.
Deleted and re-imported both AoE and Volley macro’s-still no in-game combat sounds.
All of the spelling looks correct along with the proper spells/abilities for /cast and /castsequence’s.

BUT when I deleted the /click VOLLEYPUMP line the sounds are fine…except my AoE DPS plummets.

I’m really at a loss on how to fix it. But I have to add that I took out the [mod:ctrl] out so it just says /click VOLLEYPUMP. Maybe that’s what’s doing but it’s extremely hard for me to use any kind of [mod:xx]'s for anything.

I should add though if you are using a “/click” function then the MS Click Rate in GSE options should be set to what ever your ms is for SHIRK_MM_AOE macro. And Use External MS Timings should be checked.
e.g. I spam my ST, Opener/Burst and AoE all at .224 (.112 down and .112 up using Razer Synapse) ms so the MS Click Rate ms should be put in at .224.

On a side note:
/cast [nochanneling] Double Tap
/cast [nochanneling] Kill Shot
is redundant.

I would change it to say:
/cast Double Tap
/cast Kill Shot
Both of them have zero effect on Rapid Fire.

Plus, Double Tap wasn’t nearly going off as much as I liked because it wasn’t lining up with Wild Spirits and Trueshot CD’s. If opened correctly all three should fire off almost exactly at the same time:
DT>(AS>)WS>(ArcS)>TS (opener)
Regular rotation:
DT, WS, and TS are on CD.
DT comes off CD then DT is activated.
When DT comes off of CD it’s DT>WS>TS till fight ends.

So I have DT in PreMacro, Sequence, KeyRelease and PostMacro.

“Ctrl + S” disables ingame sounds on the wow client, so something within the macro is triggering that, but even if you disable the hotkey it still triggers it.

I found that having the “Require target to use” option in the settings made it so my sound turned off whenever I used any macro, so I just disable that and angle my camera so I don’t pull further packs.

That was already unchecked…Enabled it and no combat sounds…unchecked it and still the same thing.

It happens as soon as I fire the macro off with zero delay in when it happens-I was hoping that there might be a delay on when the sound triggers off but there is no delay.

Gonna try Discord for maybe some answers.

Fixed the problem. Anyone have the same issue as me read this:

tl;dr: I unchecked “Prevent Sound Errors”.

Macro seems to work pretty well, however the control modifier doesn’t seem to do anything for me ? Any ideas what might cause this ? Also what ms are you running it at? I’m using a Razer naga trinity and allowing razer software to control the timing . Overall happy with the macro , seems to sim pretty well on the dummy , during raid however after looking at logs shows a lot of missing aimed shots for some reason for me