Hey everybody, by using the new “Pause/Wait” feature I figured out an awesome way to reduce the amount of charges consumed for those abilities that have extra charges. I apologize if this has been covered before.
** THIS IS ONLY FOR OFF THE GLOBAL COOLDOWN AND PEOPLE USING TOGGLE IN MACRO SOFTWARE LIKE LOGITECH, RAZER, etc. **
It’s probably easier if you watch the highlight of my stream below or do the following:
Create a new macro for your ability that has extra charges (be sure to put this inside the Sequence block, it does not work in keypress or keyrelease), in my case was: /cast [@player] Infernal Strike
Add a pause / wait to it by adding a new line and in this case is 7 seconds pause: /click pause 7
Make sure you have clicked save and proceed to click on options, scroll down and under MS Click Rate set it to 100 (click ok and check the checkmark beside) or you could match your toggle MS but it will be harder to figure out the timing. *It’s easier set to 100 in GSE and your Macro software toggle (Logitech, Razer, etc.) because it would be testing with whole numbers in this case: 100ms * 10 clicks = 1 second
Once the MS part is set, close the options settings and the charges pause macro.
Edit your main rotation macro and import the charges pause / wait macro into the first line of KeyPress, in this case: /click ADVANCE_INFERNAL2 (just make sure it matches the name of your macro)
Save and that’s it! You can now control how often in seconds the ability would go off and stop wasting extra charges
Good day, I did as it is written for you, several times reviewed the video and did exactly as you say, the macro worked as it should, but I have such a problem, when I run the macro, I turn off the sound effects in the game, tell me what the problem may be and how to fix it.
Hello there XamXan, I don’t want rule out GSE being the cause of it but it could be some other add-on maybe turning it off? The shortcut bind for sound is usually Ctrl+s I believe. Maybe check in the GSE options if there are any sound options checked.
At work at the moment, I will check and report back if ever find what might be the cause.
@XamXam - Short Version: if you are chaining macros you need to turn off the sound protection option in GSE as when chaining you are introducing a race condition that GSE has no control over
Now the thing to consider with chaining macros is that there is the problem of a race condition. A race condition is that something finishes after something else and has unintended consequences.
One of GSE’s options is to turn off the Error spam of “I dont have enough energy” etc. When you turn this function on what it does is add some code to your macro to take the current state (on or off) and store that, turn it off, run the macro, put back the initial state.
When you chain macros you have two macros doing that BUT the first macro doesnt wait for the second to complete so you get: get current state and save it, turn it off, call second macro, second macro overwrites that the current state is off, turns it off, first macro turns it back on and finishes, second macro executes, and turns off the sound as it started with sound off.
As neither macro knows about the other macro they compete. the best idea is to turn off error sounds and disable the option in GSE If you are planning to chain macros
Thank you very much for the clarification and help, now I’m just tired after coming home from work and can’t check yet, I think that everything will work correctly for me, if there are any problems, I will definitely contact you.
I had just finally made an account here to post about this same thing then saw your post first. Wasn’t it such a revelation when you realized you could combine the functions? I felt like Isaac Newton ;p
This also works for great for no cooldown abilities that you only want to cast to fill globals but that have a tendency to lock up GSE. You know, when your DH casts Demon’s Bite 10 times in a row or your Priest gets stuck spamming Smite for 8 seconds straight. I’ve only just started experimenting with it on my BM hunter, but what I’ve found works best so far is something like this:
Add or remove copies from the PRE and POST macro as needed. This makes it cast your filler almost perfectly without getting stuck on it and lets you clean up all those bloated macros with 5 copies of all your important spells. In initial testing im getting within 5% dps of my sim with a main macro thats only 5 lines long and afking, well within margin of error. This is game changing for GSE users who run top end content but were frustrated with mediocre parses from clunky/bloated macros.
Hi. I use
Asbobunny 8.3 BM Macro V2!
In that macro i take out all Cobra shots, the castsequence row.
Then i made a new macro as Zink typed and called it COBRA
Last i typed in Abobunnys macro on first row in keypress like this: /click COBRA.
Follow the instruction how to setup GSSE, watch the movie Mr Lutechi made.
It really works perfect for me. I have 50ms setup on my macro but that is just my point of perfect MS bacause i have 40-50 ms ingame.